#ifndef __GLMATERIAL_H__
#define __GLMATERIAL_H__

static float Default[] = {
	0.500000f, 0.359375f, 0.220703f, 1.000000f,
    0.300000f, 0.300000f, 0.300000f, 1.000000f,
    1.000000f, 1.000000f, 1.000000f, 1.000000f,
    64.0f
};

static float Aluminium[] = {
	0.250000f, 0.250000f, 0.250000f, 1.000000f,
    0.400000f, 0.400000f, 0.400000f, 1.000000f,
    0.5774597f, 0.5774597f, 0.5774597f, 1.000000f,
    25.800003f
};

static float Brass[] = {
    0.329412f, 0.223529f, 0.027451f, 1.000000f,
    0.780392f, 0.568627f, 0.113725f, 1.000000f,
    0.992157f, 0.941176f, 0.807843f, 1.000000f,
    27.897400f
};

static float Bronze[] = {
    0.212500f, 0.127500f, 0.054000f, 1.000000f,
    0.714000f, 0.428400f, 0.181440f, 1.000000f,
    0.393548f, 0.271906f, 0.166721f, 1.000000f,
    1.000000f
};

static float Polished_Bronze[] = {
    0.250000f, 0.148000f, 0.064750f, 1.000000f,
    0.400000f, 0.236800f, 0.103600f, 1.000000f,
    0.774597f, 0.458561f, 0.200621f, 1.000000f,
    76.800003f
};

static float Chrome[] = {
    0.250000f, 0.250000f, 0.250000f, 1.000000f,
    0.400000f, 0.400000f, 0.400000f, 1.000000f,
    0.774597f, 0.774597f, 0.774597f, 1.000000f,
    76.800003f
};

static float Copper[] = {
    0.191250f, 0.073500f, 0.022500f, 1.000000f,
    0.703800f, 0.270480f, 0.082800f, 1.000000f,
    0.256777f, 0.137622f, 0.086014f, 1.000000f,
    12.800000f
};

static float Polished_Copper[] = {
    0.229500f, 0.088250f, 0.027500f, 1.000000f,
    0.550800f, 0.211800f, 0.066000f, 1.000000f,
    0.580594f, 0.223257f, 0.069570f, 1.000000f,
    51.200001f
};

static float Gold[] = {
    0.247250f, 0.199500f, 0.074500f, 1.000000f,
    0.751640f, 0.606480f, 0.226480f, 1.000000f,
    0.628281f, 0.555802f, 0.366065f, 1.000000f,
    51.200001f
};

static float Polished_Gold[] = {
    0.247250f, 0.224500f, 0.064500f, 1.000000f,
    0.346150f, 0.314300f, 0.090300f, 1.000000f,
    0.797357f, 0.723991f, 0.208006f, 1.000000f,
    83.199997f
};

static float Pewter[] = {
    0.105882f, 0.058824f, 0.113725f, 1.000000f,
    0.427451f, 0.470588f, 0.541176f, 1.000000f,
    0.333333f, 0.333333f, 0.521569f, 1.000000f,
    9.846150f
};

static float Silver[] = {
    0.192250f, 0.192250f, 0.192250f, 1.000000f,
    0.507540f, 0.507540f, 0.507540f, 1.000000f,
    0.508273f, 0.508273f, 0.508273f, 1.000000f,
    51.200001f
};

static float Polished_Silver[] = {
    0.231250f, 0.231250f, 0.231250f, 1.000000f,
    0.277500f, 0.277500f, 0.277500f, 1.000000f,
    0.773911f, 0.773911f, 0.773911f, 1.000000f,
    89.599998f
};

static float Steel[] = {
    0.231250f, 0.231250f, 0.231250f, 1.000000f,
    0.277500f, 0.277500f, 0.277500f, 1.000000f,
    0.973911f, 0.973911f, 0.973911f, 1.000000f,
    40.599998f
};

static float Emerald[] = {
    0.021500f, 0.174500f, 0.021500f, 0.550000f,
    0.075680f, 0.614240f, 0.075680f, 0.550000f,
    0.633000f, 0.727811f, 0.633000f, 0.550000f,
    76.800003f
};

static float Jade[] = {
    0.135000f, 0.222500f, 0.157500f, 0.950000f,
    0.540000f, 0.890000f, 0.630000f, 0.950000f,
    0.316228f, 0.316228f, 0.316228f, 0.950000f,
    12.800000f
};

static float Obsidian[] = {
    0.053750f, 0.050000f, 0.066250f, 0.820000f,
    0.182750f, 0.170000f, 0.225250f, 0.820000f,
    0.332741f, 0.328634f, 0.346435f, 0.820000f,
    38.400002f
};

static float Pearl[] = {
    0.250000f, 0.207250f, 0.207250f, 0.922000f,
    1.000000f, 0.829000f, 0.829000f, 0.922000f,
    0.296648f, 0.296648f, 0.296648f, 0.922000f,
    11.264000f
};

static float Ruby[] = {
    0.174500f, 0.011750f, 0.011750f, 0.550000f,
    0.614240f, 0.041360f, 0.041360f, 0.550000f,
    0.727811f, 0.626959f, 0.626959f, 0.550000f,
    76.800003f
};

static float Turquoise[] = {
    0.100000f, 0.187250f, 0.174500f, 0.800000f,
    0.396000f, 0.741510f, 0.691020f, 0.800000f,
    0.297254f, 0.308290f, 0.306678f, 0.800000f,
    12.800000f
};

static float Plastic[] = {
    0.500000f, 0.500000f, 0.500000f, 1.000000f,
    0.010000f, 0.010000f, 0.010000f, 1.000000f,
    0.500000f, 0.500000f, 0.500000f, 1.000000f,
    32.000000f
};

static float Rubber[] = {
    0.520000f, 0.520000f, 0.520000f, 1.000000f,
    0.010000f, 0.010000f, 0.010000f, 1.000000f,
    0.400000f, 0.400000f, 0.400000f, 1.000000f,
    1.000000f
};

#endif